I recently came across a beautiful design experiment and wanted to see how the idea could work as a real-time interaction in Rive.
I created a Roman-inspired version using Rive scripting, with physics-driven letters and reactive sound. Everything runs inside a single .riv file.
The biggest challenge was keeping the physics consistent between the editor and the exported runtime. After a few iterations, it now runs smoothly at 60 FPS.
Inspired by a design experiment by Marina Budarina.