Rive 3D Car Showcase - built entirely in Rive, no game engine.
An interactive car configurator running on a single Rive file. Drag to spin it, change the paint in real time, watch the contact shadow follow the real silhouette of the car.
A few things under the hood:
The car is a real 3D mesh rendered on Rive's GPU canvas with a depth buffer and simple lighting.
Paint changes happen live in a shader, so any color swaps in instantly with no extra art.
The shadow isn't a fake ellipse. It's the car's actual shape, softened with a two-pass blur, and it stretches as the car turns.
Drag-to-rotate with real momentum, plus auto-rotate.
All of it is powered by Luau scripting and data binding inside Rive. No game engine, no heavy 3D pipeline.
Rive 3D Car Showcase - built entirely in Rive, no game engine.
An interactive car configurator running on a single Rive file. Drag to spin it, change the pai...