Mercenary Empire

Eric

Eric Gutierrez

I was responsible for both the design and programming of an idle clicker game in which players could upgrade units to increase their credit earnings.
By using a sketchbook, I designed the main screen overlay and how the UI would be laid out. Then I broke down how purchases would be made and how the upgrades would be scaled by using a simple scaling mathematical formula. By creating an endless scaling system and keeping the currency abbreviated, the player would have an endless supply of fun spending their credits to purchase more equipment and mercenaries.
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Posted Dec 6, 2023

I was responsible for both the design and programming of an idle clicker game in which players could upgrade units to increase their credit earnings.