Boom-Boom Sabotage

Eric Gutierrez

Game Designer
Project Manager
Game Developer
Unreal Engine
Currently in the works with a local indie studio called Front Teeth Concepts with the Unreal Engine. As the combat designer, I worked on setting up balancing for the main hero, Boom, as well as his enemies. I also designed various combos and special moves for Boom. My role also involved testing and tweaking the combat system to ensure a smooth and fun gameplay experience as well as helping the dev team work on Blueprints.
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