Boom-Boom Sabotage

Eric Gutierrez

Currently in the works with a local indie studio called Front Teeth Concepts with the Unreal Engine. As the combat designer, I worked on setting up balancing for the main hero, Boom, as well as his enemies. I also designed various combos and special moves for Boom. My role also involved testing and tweaking the combat system to ensure a smooth and fun gameplay experience as well as helping the dev team work on Blueprints.
Like this project

Posted Dec 6, 2023

Currently in the works with a local indie studio called Front Teeth Concepts with the Unreal Engine.

Lone Wolf
Lone Wolf
Mercenary Empire
Mercenary Empire
Space Survival
Space Survival

Join 50k+ companies and 1M+ independents

Contra Logo

© 2025 Contra.Work Inc