Lone Wolf

Eric Gutierrez

Game Designer
Project Manager
My role as a game designer for the 2D platformer hack 'n' slash samurai game, Lone Wolf, involved a comprehensive approach, covering level design, economy design, narrative design, UI design, combat design, interaction design, and technical design. Each aspect was carefully crafted to contribute to a captivating and memorable samurai adventure.
Level Design:
Meticulously crafted challenging and visually engaging levels.
Used Unity tools for dynamic level implementation.
Ensured seamless integration with the narrative arc for an immersive experience.
Economy Design:
Balanced in-game resources and rewards for a motivating progression system.
Enhanced gameplay depth and a sense of accomplishment through careful resource balancing.
Narrative Design:
Crafted a compelling and immersive story.
Integrated narrative elements seamlessly into gameplay.
Developed a rich lore to deepen player emotional investment.
UI Design:
Created an intuitive and visually appealing interface.
Facilitated seamless navigation and understanding of in-game information.
Combat Design:
Developed a fluid, responsive, and challenging combat system.
Defined samurai move sets and balanced enemy encounters.
Tuned weapon mechanics, combo systems, and enemy AI for a dynamic combat experience.
Interaction Design:
Ensured player actions and decisions had meaningful consequences.
Encouraged player agency and exploration through interactive elements and NPC interactions.
Technical Design:
Collaborated with the development team to implement and optimize features.
Leveraged Unity's capabilities for a polished and performant gaming experience.
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