Creative Direction and Concept: Created the concept, mood, interaction direction, and visual identity of the experience.
Prototype Development: Built V1 as a fast interactive sketch to explore generative sound, shader visuals, character swapping, and live user controls.
Generative Audio System: Developed a custom sound system that turns typed input into generative notes and layered audio behaviours.
Shader and Visual Systems: Built GLSL-driven visual effects including distortion, glow, ghosting, spectral splitting, image warping, palette shifts, particles, and responsive motion.
Interactive Controls: Built the configurable controls system across melody, tempo, pitch, reverb, distortion, blur, glow, parallax, motion, breathing, particle flow, palette, and background speed.
AI Asset Creation: Generated character assets with ComfyUI and V2 background images with Stable Diffusion, integrating both into the interactive visual system.
Background Image System: Built the switchable background feature with two image states, shader-reactive behaviour, palette integration, and colour preservation mode.
Frontend Refactor: Reworked V2 into a self-hosted, componentised structure with locally served and optimised assets.