Qt6/QML Retro Gaming Library Management System

Erhan Namlı

This project involves the development of a Qt6/QML desktop application built from the ground up to create a comprehensive retro gaming library management system. The application is designed to showcase modern interface design principles and advanced QML techniques, featuring a gaming-themed UI that demonstrates cross-platform compatibility and professional software development practices.
Key Features:
Custom Component Architecture: The application utilizes a modular QML component system with custom-built icons and UI elements. All graphics are created using QtQuick Shapes and geometric primitives, ensuring consistent rendering across different platforms without external dependencies or emoji font requirements.
Gaming Library Management: The Qt6/QML application allows users to:
Browse and organize game collections with visual game cards
Filter games by console platform (NES, SNES, Genesis, Game Boy)
Search through the game library with real-time filtering
View game statistics including playtime, ratings, and last played information
Launch games with interactive hover effects and smooth animations
Responsive Grid Layout System: The project features an adaptive grid layout that automatically adjusts to different screen resolutions and window sizes. The interface scales efficiently from 1920x1080 displays down to smaller screens, maintaining usability and visual appeal across various display configurations.
Advanced QML Techniques: The GUI is built using Qt6/QML, demonstrating:
Custom component development with reusable elements
Property binding and dynamic content loading
Smooth animations and transition effects
Modern dark theme with gaming-inspired color schemes
Interactive elements with hover states and visual feedback
Cross-Platform Compatibility: The application is designed to run seamlessly across Windows, Linux, and macOS platforms. The custom icon system eliminates platform-specific rendering issues, ensuring consistent visual appearance regardless of the operating system or available system fonts.
Modular Codebase: The application features a clean, modular architecture that makes it easy to extend with additional gaming platforms, new UI themes, or enhanced functionality. The component-based design allows for rapid iteration and customization of individual interface elements.
Real-Time Interface Updates: Dynamic content loading and real-time search functionality provide immediate visual feedback to user interactions. The interface updates smoothly without blocking the UI thread, demonstrating proper QML performance optimization techniques.
Use Cases:
Desktop Application Development: Demonstrates expertise in creating polished desktop applications with modern UI frameworks and responsive design principles.
Gaming Industry Software: Showcases ability to develop gaming-related interfaces and user experiences that appeal to gaming enthusiasts and professionals.
Cross-Platform Solutions: Highlights skills in developing applications that work consistently across multiple operating systems and hardware configurations.
Component Architecture Design: The modular QML component system serves as a foundation for scalable application development and demonstrates advanced Qt/QML development practices.
Development Process: The project was developed using Qt Design Studio and Qt Creator, utilizing QML's declarative syntax for rapid UI development. The custom component system was designed to be maintainable and extensible, following Qt's best practices for component-based application architecture.
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Posted Jul 25, 2025

Developed a Qt6/QML retro gaming library management system with advanced UI and cross-platform compatibility.

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