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Salvador Xe

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Interaction Designer

AR/VR Developer

C

Spline

Unity

Mindfulness in a virtual world

Conversations and research revealed the frustration with virtual experiences, highlighting key actions needed for a meditative game.

Typical onboarding process for VR applications are lengthy, motivating users to quit the experience.
Users do not feel comfortable in rigid environments or with demanding in-game commands.
People struggle to proactively engage in meditation, noting time and awareness as challenges.

The therapeutic benefits are depicted by Dr. Johnson's virtual method of treatment for traumatic events.

Therapeutic use-case storyboard
Therapeutic use-case storyboard

Existing applications served as inspiration for a user-interface that emphasizes selection and navigation features.

Flowchart for basic interaction implementation
Flowchart for basic interaction implementation
Selection implementation
Wayfinding and travel implementation
Selection with UI
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Posted Jul 10, 2024

A meditative, low-commitment 3D virtual experience designed in Unity using Meta Quest 2. Class project for 3D UI & AR course.

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Interaction Designer

AR/VR Developer

C

Spline

Unity