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Salvador Xe
Interaction Designer
AR/VR Developer
C
Spline
Unity
Mindfulness in a virtual world
Conversations and research revealed the frustration with virtual experiences, highlighting key actions needed for a meditative game.
Typical onboarding process for VR applications are lengthy, motivating users to quit the experience.
Users do not feel comfortable in rigid environments or with demanding in-game commands.
People struggle to proactively engage in meditation, noting time and awareness as challenges.
The therapeutic benefits are depicted by Dr. Johnson's virtual method of treatment for traumatic events.
Therapeutic use-case storyboard
Existing applications served as inspiration for a user-interface that emphasizes selection and navigation features.
Flowchart for basic interaction implementation
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Selection implementation
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Wayfinding and travel implementation
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Selection with UI
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