Airttack was built as a complete CG production, from early concept and look development through animation and final finishing. The challenge was making a modular device feel believable before a physical unit existed.
We used an animatic to define pacing and camera language, then focused the 3D work on clear product beats, macro details, and consistent materials across every configuration.
A shared production pipeline made it possible to create the teaser, hero film, and social cutdowns from the same system while keeping late UI and product updates manageable.