I created this little robot animation loop using Blender, it includes 102 frames, each of one rendered with 64 CPU samples. First i crafted a mesh, all of the little parts of the robot, then i parented them to one single object so it move along with it but it keept it's trasformations, then i gave to it some materials. Guiding the robot's motion along the x and y axes involved strategically placing keyframes. To enhance its initial inclined movement, I fine-tuned the x-axis rotation of the mesh curve in the keyframe, imparting quality to the robot. As for lighting, I integrated conventional mesh lights and introduced an ambient texture. The transparency of the glass and metallic aesthetics were achieved through nuanced adjustments to factors like shaders, transparency, IOR, and roughness in their respective nodes.