Fallout

Mike Kaplunow

Game Developer
3D Renderer
3D Modeler
Adobe Substance
Blender
Zbrush
TASK: .STL files ready for 3D printing need to be created into game-ready textured assets
PROCESS:
1. Automatically reducing the number of polygons, optimization, fixing issues, LODs, UV unwrapping, and packing in Blender.
2. Baking from high to low-poly models in Marmoset Toolbag.
3. Painting masks for each material to separate layers, creating smart materials and texturing in Substance Painter.
4. Rendering in Marmoset Toolbag.
Minis by Modiphius.
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