Sign Up
View All Projects
Fallout
Mike Kaplunow
Game Developer
3D Renderer
3D Modeler
Adobe Substance
Blender
Zbrush
TASK: .STL files ready for 3D printing need to be created into game-ready textured assets
PROCESS:
1. Automatically reducing the number of polygons, optimization, fixing issues, LODs, UV unwrapping, and packing in Blender.
2. Baking from high to low-poly models in Marmoset Toolbag.
3. Painting masks for each material to separate layers, creating smart materials and texturing in Substance Painter.
4. Rendering in Marmoset Toolbag.
Minis by Modiphius.
Partner With Mike
View Services
More Projects by Mike
Japanese Gates
OFFICE PHONE
ExRemover — Remove your Ex from
How it Works
Contra For Independents
Contra For Hiring
Success Stories
Commission-Free
Company
Mission
Careers
Newsroom
Resources
FAQ
Tips & Guides
Hire
Support
Dіscover Freelancers
Design
Engineering
Marketing
Music & Audio
Social Media
Video & Animation
Writing
Drops
Freelance Industry Report
Social
Terms & Conditions
Privacy Policy
Cookie Policy
© 2024 Contra.Work Inc All Rights Reserved.