Crazymals

Gustavo Almeida

Game Designer
Graphic Designer
Product Designer
Adobe Illustrator
Adobe InDesign
Fusion 360
Crazymals is born out of the REMIX project, which is centered on creating new products from industrial waste. Following that, Crazymals adresses wood waste, more specifically plywood, targeting a younger audience and opening up infinite creative possibilities for them. 
With a dual purpose of aiding children in developing physical and motor skills while also stimulating their minds and imagination, this game goes beyond traditional bounds. If children's creativity knows no limits, why should their games? Crazymals invites the youngest minds to explore a world where waste becomes wonder and limitations are left behind.
Collaboration with Ana Fontoura and Vera Dubbink.
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