Developed two fully interactive games built entirely within Rive. A multiple-choice quiz and a card-matching memory game. Both were designed as reusable, content-editable templates, allowing non-technical users to swap questions, answers, and card sets without touching the animation logic.
The quiz tracks player progress across 10 questions, validates answers against a configurable correct-option input, and surfaces contextual feedback through animated overlays. All driven by Rive's state machine. The match game generates randomised card selections from a 12-card library each round, manages flip states and match detection across 16 nested card components, and triggers a win condition once all pairs are found.
The work involved designing an architecture where game logic: randomisation, state tracking, score updates, and win triggers. All runs entirely within Rive, keeping each component self-contained and easy to reuse across projects.
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Posted Jun 9, 2026
Built fully interactive quiz and memory game templates in Rive, with swappable content, self-contained game logic, and state machine-driven scoring — designed for non-technical reuse across projects.