I've specialized in crafting cutting-edge, real-time physics-based fluid simulations and comprehensive weather systems within Unreal Engine 5. My notable project was tailored for the Council of the City of Terrebonne, aimed at bolstering their risk management strategies and enhancing flood prevention measures.
By leveraging historical data, I developed an intuitive and accurate model to predict and mitigate the impacts of frequent flooding, demonstrating my ability to apply complex simulations in practical, real-world scenarios.
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Posted Mar 30, 2024
Developed real-time physics-based fluid simulation and weather system in Unreal Engine 5.