VR Interaction Demos | UE5

Yashas Joshi

Here are some VR interaction demos I prepared for a class I taught on Immersive technologies at Concordia University, Montreal, Quebec.
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This flying interaction using thrust requires a deep understanding of physics and motion. Students learned about concepts like velocity, acceleration, gravity, and momentum and how to apply them to create a convincing and fun flying experience.
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Students learned to grab objects from a distance in virtual reality by pointing and grabbing instead of physically reaching out while also allowing standard grabbing.
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Posted Mar 30, 2024

The project showcases some unique interactions in VR implemented using Unreal Engine 5.

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