Innovating Realities: A Journey Through My Game Development Portfolio
Developed a deep-learning powered redirected walking system that allows users to walk long straight distances in VR from within a 3.5x3.5m2 of physical space.
The project implements an OpenAI's ChatGPT-powered immersive personal assistant in Augmented Reality using Meta Quest 2.
Led a team to build a digital twin of Paris and Terrebonne for accurate flood risk assessment and weather analysis, using historical data.
Developed a redirected walking system for VR using inattentional blindness and dynamic foveated rendering.
Project iMareculture focuses on enhancing awareness of European identity through maritime cultural heritage, utilizing underwater AR, VR, and serious games.
Developed real-time physics-based fluid simulation and weather system in Unreal Engine 5.
The project showcases some unique interactions in VR implemented using Unreal Engine 5.
We introduced a novel AR app for exploring a virtual library in your space, enabling book selection via gaze and seamless AR to VR transitions through portals.
A VR-based underwater exploration game featuring puzzles and life-like NPC fish behaviors, like flocking and predator interactions.
The projects were made for GirlSET summer school, where we taught high school students basic game development.