HR representatives, such as talent leaders and hiring managers, have trouble tracking the lifecycle of a requisition/role, managing the yearly headcount plan, and efficiently allocating requests between team members. Their current industry solutions boil down to two options: spreadsheets or expensive, bloated software. Neither option is preferred. Headcount365 seeks to create an affordable, full-featured yet streamlined solution.
Most research on competitors was provided by the founders. Since HC365 was created by people well-versed in the headcount space, I leveraged their knowledge to understand the current pain points of their target users. In addition to the cofounders, a previous UX designer created some screens from a previous implementation. However, they were not up to the founders’ standards as a final reference for the engineering team. For certain features, I was also able to utilize some prior form-building experience and knowledge from other jobs.
With the gathered information and research, I sketched out the improved steps and flow first. Those served as my first wireframes. The frontend team utilized Tailwind to speed up their development process, so I tried to balance what they had available and integrate it into my designs as I went further into the process. That way, I also wouldn’t have to worry about smaller interactions since they would already be built into Tailwind - like hover or mouse-over effects. Brand design was also a collaborative process with the cofounders to completely change their color scheme to something both playful and polished.
Since we would review often, new requirements would be set mid-design because they would be discovered in this iterative process. Other times, there would be engineering pushback on possible functionality. Depending on the issue, the solutions could be as simple as documenting spacing guidelines or more complex like the structure of the comment box.
For testing, I would hand off either finished screens or complete prototypes to the head of product who would then conduct informal reviews with our target users.
For the initial 8-week contract, these are the “final” screens - containing about 8 distinct features:
But after some feedback and more time with the extended contract, the "final final" screens looked more like: