I have completed four original 2D animations and eight original 3D animation films independently, giving me extensive experience in UV mapping, poly count control, and rigging. I’m proficient in retopology and texturing techniques using the Maya retopology tool, 3DCoat, Substance Painter, and Photoshop. I also have three years of experience in lighting and rendering in Maya, including Xgen and Ncloth simulations. Lastly, I have great experience in the creative process of character design and have a great understanding in different stylistic art styles.