Sawn-off Shotgun

Chirag Baliyan

Game Designer
3D Renderer
3D Modeler
Adobe Substance 3D Painter
Autodesk Maya
Marmoset Toolbag
I crafted a worn and weathered sawn-off shotgun from scratch, paying attention to every detail to capture the effects of time and use. A classic American styled double-barrel sawn-off, with the raw power associated with 12-gauge bullets. Starting with Maya, I shaped the basic form of the sawn-off shotgun. Substance Painter was then used to give it a textured, worn appearance with rusted details, adding a touch of history and authenticity. For the final touch, I used Unreal Engine 5 for this project for the first time. The engine's detailed lighting features enhanced the realism of the aged metal and worn textures. Tris: 5672 4k textures
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