Leading EV Charging Network — Charging + Amenities by Ruchir PrajapatiLeading EV Charging Network — Charging + Amenities by Ruchir Prajapati

Leading EV Charging Network — Charging + Amenities

Ruchir Prajapati

Ruchir Prajapati

Leading EV Charging Network — Charging + Amenities

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A mobile EV-charging finder that shows what's within walking distance of every station - coffee, food, groceries, restrooms - so drivers can turn 20–40 minutes of charging into time well spent.

Overview

Product: Leading EV Charging Network Amenities Feature - find chargers by what's nearby, not just where the plug is
Primary users: EV drivers — commuters, traveler's, gig drivers, and road-trippers
Goal: turn charging wait time into useful time by surfacing walkable amenities and real-time availability in one view

My role (Product Designer - ideation and discovery)

Generating end-to-end UX idea for the amenities flow (research → User Journey → wireframes → UI → Idea handoff).
Translated live availability + amenity data into one scannable station-card pattern.
Defined the filter, list/map, and station-detail patterns aligned to iOS conventions.

The problem (what drivers struggled with)

Dead time. A 20–40 min charge feels wasted because drivers don't know what's nearby.
App juggling. One app for charging, another for food, another for maps — friction at every stop.
Blind in new areas. Travelers can’t easily find a place to charge while doing other tasks in unfamiliar areas.
Hard-to-read availability. Drivers arrive at full stations because status isn't obvious up front.

What I designed (key solutions)

Stations with nearby amenities. Each card lists walkable spots with times (e.g. Blue Bottle · 2 min) so the value of the stop is clear before arriving.
Real-time availability, color-coded. Available · Limited · Full — one language across cards and map pins.
Filter by amenities. Coffee / Food / Groceries / Restrooms chips narrow results to what the driver actually wants, with one-tap Clear all.
List & map, linked. Same data, two views — scan details in a list or see availability spatially on a map.
Station detail → start session. Availability, pricing, charger type, ranked amenities, Navigate, and a single Start Charging Session action.

Impact (why it mattered)

Less wasted time: Walkable amenities turn the charge window into a coffee, a meal, or an errand.
Fewer dead trips: Up-front availability means fewer arrivals at full stations.
One stop, two jobs: Charging and an errand happen together instead of as separate trips.
Faster decisions: Amenity filters get drivers to the right station in seconds.

Design decisions (how I think)

Walking time over raw distance. "2 min" is easier to judge than "350 ft" — the detail view still shows both.
One color language everywhere. Availability is learnable instantly because green/yellow/red means the same on cards and pins.
Amenities as a first-class object. The whole premise is the surroundings, so they earn space at the top level — not buried in a detail screen.
Lightweight filters. filters are low-commitment and easy to clear — control without friction.
iOS-native patterns. Tab bar, bottom sheet, and segmented toggle lower build risk and speed up review.

Key Screens (High Fed Mocks)

The core screens with every key function called out and explained — from finding a station to starting a session.
01 · Stations (List) — default view
02 · Filter by Amenities — narrow to what matters
03 · Map View — availability in space
04 · Station Details — the decision screen
05 · Filtered List — Coffee — selected amenity
06 · Filtered Map — Coffee — filter, reflected

Built to iOS guidelines

Designed with native iOS patterns - tab bar, segmented controls, bottom sheets, and a single primary action per screen - so the build is predictable and review/iteration stays fast.
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Posted Sep 9, 2026

Mobile EV-charging finder that surfaces walkable amenities and real-time availability so drivers turn charging wait time into useful errands.

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