Animated interactive experience for the 2014 XBox Sunset Overdrive online mini-game titled Walter's Workshop, wherein visitors could pick a weapon and a target, which were modeled after the game and subsequently created and filmed in real life, and then detonate their chosen weapon from a simulated control room dashboard. Players then got to watch the glorious explosions that ensued.
Built during my time at Razorfish, this was truly one of the most fun projects I've had the pleasure of working on over the course of my 27+ year career.