
Aston Martin Vantage: Class A Precision Meets Virtual Performance
This project blends Class A surface modeling with real-time visualization. The Aston Martin Vantage was recreated with millimetric precision, capturing both the purity of its lines and the thrill of speed.

Strategic Challenge
The challenge was to translate a high-precision automotive design workflow into the digital environment, ensuring the surfaces retained true Class A quality while also exploring dynamic scenarios in Unreal Engine.

Approach
Using ICEM Surf, I developed a Class A model with clean topology and seamless transitions. The model was then integrated into Unreal Engine to create hyper-realistic renders and track simulations at Nürburgring.

Creative Execution
The creative focus was on presenting the Vantage in both studio-controlled lighting setups and high-speed track environments. This allowed me to merge technical precision with immersive visual storytelling.

Results & Impact
The final outcome serves as a showcase of my expertise in surface design, advanced 3D modeling, and interactive visualization. It combines the rigor of automotive Class A modeling with a compelling visual narrative that strengthens brand experience.

Role: 3D Artist – Class-A Surfacing & Visualization
Duration: 3 months
Deliverables:
Full Porsche GT3 RS Class-A IcemSurf model
Surface highlights & zebra refinement visuals
Wireframes & exploded surface diagrams
Photorealistic renders (studio + dynamic environments)
Real-time Unreal Engine animations
Tools: Icem Surf, Unreal Engine, Photoshop, After Effects
4 likes · 41 views · Sep 20, 2025
High-precision Class A modeling of the Aston Martin Vantage, brought to life through real-time renders and track simulations in Unreal Engine.
Timeline
Sep 10, 2024 - Dec 20, 2024