It was created using 3D modeling in Cinema 4D, with materials and lighting set up in Redshift to achieve precise control over reflections, shadows, and soft highlights. The rendering process used Redshift’s GPU capabilities for efficiency and realism. Post-production involved detailed VFX and compositing, layering cracks, distortions, and atmospheric effects to seamlessly integrate the 3D elements. This workflow ensured a cohesive result that combined modeling, rendering, and final touches effectively.