Beyond the Horizon - 2D Artist and UI designer by Noor HamadaniBeyond the Horizon - 2D Artist and UI designer by Noor Hamadani

Beyond the Horizon - 2D Artist and UI designer

Noor Hamadani

Noor Hamadani

Beyond the Horizon
Cyril is a character who is disabled but tries to reach a dreamland, navigating through the trials. Players play as a transforming ship modelled after a flying fish, searching for a legendary island in the sky. Players begin with the ability to dive underwater and swim like a dolphin to go under tall obstacles and go through caves, etc. As the player journeys onwards, they end up going into the sky, sailing and bouncing on clouds, swimming through floating bodies of water, and gliding through the air with a flight transformation.

My Works – UI designer and 2D artist

Early Game production stage where we were simply planning the ui and the game story n its goals
Early-game prototyping for all devices in mind, when we didn't have any code or finalised art assets yet. To understand what the look and feel should be like for the game
Background assets I've made in figma for the game
Background assets I've made in figma for the game
UI elements
UI elements
Health Bar UI
Health Bar UI
Overall Game designs for different Scenes
Overall Game designs for different Scenes

Beyond the Horizon game is now available online

Play our game on itch.io for free! It is also available on Playstore
Controls:
Move- Wasd / Arrow keys, Dash - Shift, Glide - Spacebar, Pause - Esc key
Contributors:
Kaliroi Halkias
Nicholas Papadoulakis - Level Designer
Valerie Natsuhara Nelson - 2D Artist, Art Director
Rohan Kar - Programmer
Noor Zahra - 2D Artist, Scrum Master, UX/UI Designer
Ryan Romondon
Devin Sanchez
Catherine Wang
Morgan McKnight
Sheeba R- Scrum Master
Branden Upchurch
Zixian Shi
Masoom Ali - Programmer
Ioana-Teodor Stoian
Katie Woodin
Dakota Bartish- Sound producer
Jessi Vines
Duncan Vondoom
Shauna Mahoney
Jacob Sutherland
Andes Mrad.
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Posted Jun 8, 2026

Contributed to the team in many roles: directing the game's storyline and goals, 2D artist, UI design & basic programming.