To address this challenge, I adopted a competitor analysis approach to gather insights and save time. I also conducted surveys, heuristic evaluations, and semi-structured interviews to understand user pain points and prioritize design solutions. Based on the research, I identified three key areas for improvement: welcoming visual language, simpler language and navigation, and personalization for schools. I created wireframes and iterated on high-fidelity designs, but encountered a problem with the visual language not resonating with younger students. To fix this, I added a solution hypothesis to develop a unique visual language for different user types, using age-appropriate illustrations and gamifying the student experience.