Sometimes the hardest part of editing isn’t making footage look cool.
It’s making complete chaos make sense.
This project started with baseball, ghosts, combat, illegal shops and gameplay clips that looked like they belonged in completely different games.
The job was to turn all of that into one clear 60-second experience — with structure, pacing, sound design and a story the viewer could actually follow.
Now that trailer is live on the game’s Steam page.
If you’re building something great but struggling to communicate it visually, that’s where I can help.
Sometimes the hardest part of editing isn’t making footage look cool.
It’s making complete chaos make sense.
This project started with baseball, ghosts, comb...