Recently got the opportunity to edit a game trailer, and it was a very different experience from my usual YouTube and short-form work.
With a game trailer, every second has to do something — introduce the world, show the gameplay, build momentum, and still make the game feel worth checking out.
It pushed me to think more about pacing, sound design, gameplay selection, and how to create excitement without over-editing the footage.
Definitely a type of project I’d like to work on more.
Recently got the opportunity to edit a game trailer, and it was a very different experience from my usual YouTube and short-form work.
With a game trailer, e...