A Unity atmospheric horror prototype focused on exploration, tension, environmental mood, player navigation, and interaction feedback.
The project explores how pacing, lighting, sound, level readability, and simple player-facing systems can support a stronger horror atmosphere inside a playable experience.
My work focused on Unity/C# gameplay implementation, scene behavior, interaction logic, debugging, feedback systems, and improving the overall feel and readability of the prototype.
This project shows my ability to build atmospheric Unity experiences where mood, interaction, pacing, and gameplay feedback work together to create tension and immersion.
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Posted Jun 11, 2026
Cattacombbae Perdittas - Atmospheric Horror Game
A Unity atmospheric horror prototype focused on exploration, tension, environmental mood, player navigation,...