No two games are the same: the relics are dealt to new hiding places each time, two of them are mimics that breathe and bite, a faceless walker crosses the room and steals a relic if you light it, writing on the walls only shows in the hot core of your beam, and when lightning strikes the window, the necromancer is sometimes standing outside. Hold to flare the torch and drive everything back, at the cost of battery. Sound on, headphones if you dare: doors slam on your left, footsteps pass behind you, and voices in the dark tell you, from one side or the other, that they can see you.