Freelance Welcome Profile Visual Effect

Ben McCall

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"canvas"
"titles"
"x-shader/x-vertex"
GL_FRAGMENT_PRECISION_HIGH
precision
 #else
precision
 #endif
in
void
gl_Position
script
"x-shader/x-fragment"
 /*********
GL_FRAGMENT_PRECISION_HIGH
precision
 #else
precision
 #endif
out
uniform
uniform
uniform
time
smoothstep
6.2831853
float
1234
vec3
vec3
float
vec2
)));
.125
return
void
vec2
gl_FragCoord
resolution
uv
grid
   float
length
   
d
   
d
   
vec3
fade
vec3
col
script
"x-shader/x-fragment"
 /*********
GL_FRAGMENT_PRECISION_HIGH
precision
 #else
precision
 #endif
out
uniform
uniform
uniform
time
smoothstep
float
fract
vec3
step
vec3
vec3
uv
float
vec2
floor
   
col
     
     
       
       
         
           
length
id
       .65
return
void
vec2
gl_FragCoord
resolution
grid
col
fade
   
col
script
"x-shader/x-fragment"
 /*********
GL_FRAGMENT_PRECISION_HIGH
precision
 #else
precision
 #endif
out
uniform
uniform
uniform
time
smoothstep
float
fract
vec3
vec2
vec3
uv
float
distort
vec2
floor
distort
return
void
vec2
gl_FragCoord
resolution
grid
fade
   
col
script
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Posted Dec 23, 2024

A Visual Effect of a Welcome profile using GLSL (OpenGL Shading Language).

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