GPU-Powered Interactive Hero Background by Shezaan AnsariGPU-Powered Interactive Hero Background by Shezaan Ansari

GPU-Powered Interactive Hero Background

Shezaan Ansari

Shezaan Ansari

$2.5K+ earned

Overview

Designed and developed a fully custom, shader-driven 3D particle wave hero section for a modern studio brand.
The objective was to create a cinematic, elegant, and interactive background that feels premium and โ€œtacticalโ€ without overwhelming the UI or hurting performance.
The system was built from scratch using Three.js + GLSL and embedded directly into Framer for production deployment across desktop and mobile.

Problem

โ€ข Static hero visuals felt generic and flat โ€ข Needed a premium โ€œtech-forwardโ€ first impression โ€ข Performance constraints on mobile โ€ข Required seamless Framer integration โ€ข Interaction had to feel subtle and refined, not flashy

Solution

Built a GPU-accelerated particle system with fully custom shaders.
โ€ข Circular point sprites for clean minimal aesthetics โ€ข Adjustable particle density + spacing โ€ข Marble-inspired gradient shading โ€ข Soft mouse-based elevation interactions โ€ข Responsive camera presets (desktop + mobile) โ€ข Framer-safe embed architecture โ€ข Production-ready deployment on Vercel

My Role

Lead Creative Technologist & Developer
โ€ข Shader programming (GLSL) โ€ข Three.js architecture โ€ข Particle system engineering โ€ข Interaction design โ€ข Performance optimization โ€ข Framer integration โ€ข Deployment & testing

Tech Stack

โ€ข Three.js โ€ข GLSL shaders โ€ข WebGL โ€ข Framer โ€ข Vercel โ€ข JavaScript

๐Ÿ“Š Impact & Metrics

โ€ข ~25,000+ GPU-rendered particles in real-time โ€ข 60 FPS sustained on modern desktop โ€ข ~45โ€“60 FPS on mid-range mobile devices โ€ข 70โ€“80% smaller than using video backgrounds โ€ข 100% responsive across breakpoints โ€ข Zero external assets (pure shader โ†’ faster loads) โ€ข Reduced hero load time vs video by ~2โ€“3x โ€ข Approved in final review without redesign iterations โ€ข Deployed directly into production site

Highlights

โ€ข Fully procedural (no textures or videos) โ€ข Adjustable density + brightness + size via GUI โ€ข Real-time interaction system โ€ข Two scene variants (line + circular textures) โ€ข Clean, premium visual language โ€ข Framer-compatible architecture

Result

The final hero delivers a refined, immersive โ€œdigital oceanโ€ effect that elevates the brandโ€™s perceived sophistication while staying lightweight and performant.
The client locked it in for production across both desktop and mobile.
Like this project

What the client had to say

Shezaan is a rare WebGL talent who perfectly captured the essence of our brand interactive scene through his professional and technical brilliance. He's amazing to work with and our top choice for high end interactive experiences!

Ahmed Mansour, Metaneue

Feb 4, 2026, Client

Posted Feb 4, 2026

High-performance WebGL hero animation with dense particles, smooth mouse effects, and production-ready deployment.

Likes

1

Views

6

Earned

$2.5K+

Timeline

Dec 8, 2025 - Jan 5, 2026

Clients

Metaneue