As 3D printing moved from hobbyist pastime garage creations to 3D manufacturing, it was obvious that a texture 3D product needed to exist. Whether it was for the jewellery industry, gaming, or artists using Blender and Cinema 4D. Text-to-3D would have and now is speeding up so much time for designers to go from idea to mould drastically improving workflows.
Nvidia's Omniverse had over 3,000 3D meshes trained on the latest model back in 2022. This was enough to go from idea to initial 3D mesh, and with further prompting, you could be 98% confident that that mesh could become a usable mould. During this time, we spoke to every creative and business owner we knew the this meant running around Hatton Garden and setting up meetings with game studios to see how Heymesh could work within their business. We conducted over 50 interviews and ran 34 case studies being amongst the worlds first test to 3D platforms to exist worldwide.