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Sukulu (Learning made fun) #WIP

samuel ayo

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UX Writer

UX Designer

Product Designer

Figma

Jitter

Skype

Sukulu for all

Sukulu is a gamified learning platform designed for everyone. It encourages consistent learning through engaging rewards like streaks, coins, XP, and heart points.

Kulu Mascot

Onboarding

For onboarding, my goal was to create a personalized learning experience that adapts to each user’s unique preferences. To achieve this, I designed an engaging and interactive process where users answer a few fun and seamless questions. This not only makes onboarding enjoyable but also ensures their dashboard is customized to match their learning style, making the platform more effective and user-friendly.
onboarding flow

Welcome screen

Created a warm and engaging welcome prompt for Sukulu, offering users a glimpse of what’s ahead while assuring them of our support in their learning and growth journey.
Dashboard
Dashboard

Customized Dashboard

The dashboard is personalized based on users' onboarding selections. Here, they can view their balances (XP, streaks, heart points, and coins), recommended lessons, learning path, and a snapshot of their league’s leaderboard.
I created various states for the gamification elements, incorporating animations, sound, and effects using Jitter to enhance immersion and make the experience more engaging.
when heart point is not filled
when heart point is not filled
when heart points is fully filled
when heart points is fully filled
When a user is yet to participate in a lesson, quiz or tournament
When a user is yet to participate in a lesson, quiz or tournament
when streak is active, increase your volume a bit for the sound effects
when streak freeze is active
when streak freeze is active
XP balance, increase your volume a bit for the sound effects

Lessons and Courses

Each course offers lessons with notes, videos, and quizzes to ensure effective learning. Users earn rewards for participation, with even greater bonuses for completing quizzes! 🎉📚
Courses
Courses
Lessons remain locked until the user completes the previous one in the course, ensuring a structured and progressive learning experience.
Lessons
Lessons
Prompt to start a quiz
Prompt to start a quiz
A prompt displaying the user’s current heart points, the XP they can earn, and the total number of questions in the quiz.
A prompt displaying the user’s current heart points, the XP they can earn, and the total number of questions in the quiz.
Example of a user taking a quiz and selecting an incorrect answer.

Leaderboards and leagues

leagues are all about growth and fun! As you rack up XP and rewards, you’ll level up to higher leagues with tougher challenges and bigger rewards. Slip a bit, and you might drop a league—but don’t worry, it’s all about improving and keeping that momentum going. Stay consistent, and you’ll stay where you are, climbing the ranks one step at a time! 🚀🎉
Leaderboad and leagues
Leaderboad and leagues

Ranking up

Users receive personalized messages for ranking up, with unique ones for 1st, 2nd, 3rd, 4th, 5th place, and a different one for 6th place and below.
First position
Second position
Third position
Fourth and Fifth position
Promotion Zone
Demotion zone

Tournaments

Users can create their own tournaments by adding custom questions and setting the required coins and XP to join. To create a tournament, they’ll need to pay some Kulu coins and have a certain XP level. Once submitted, the review team checks it out and either approves or rejects it. Let the fun begin! 🎉💥
The rest are coming soon, stay tuned!
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Posted Feb 9, 2025

Sukulu is a gamified learning platform with personalized courses, quizzes, rewards, and tournaments, making learning fun and engaging for everyone.

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UX Writer

UX Designer

Product Designer

Figma

Jitter

Skype

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