Asset Management System by Hemal SinghAsset Management System by Hemal Singh
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Asset Management System

Hemal Singh

Hemal Singh

The Problem

Enterprise teams were losing assets in spreadsheets. I designed the full procurement-to-inventory system (web and mobile) that non-technical staff could use from day one.
Role: UI/UX Designer | Company: Prowess Enterprise | Platforms: Web app, Mobile app | Type: B2B, SaaS, Internal tool | Timeline: April – June 2025

The Problem

Every enterprise team manages assets (laptops, monitors, vehicles, tools) but most do it across disconnected spreadsheets, email threads, and manual checklists. When someone needs to know where an asset is, who has it, or when it was last serviced, no one has a clean answer.
Businesses struggle to track assets across locations, leading to loss, delays, and poor visibility
Admins drown in overloaded dashboards
Existing systems are complex, hard to use, and lack real-time updates
Procurement, onboarding, allocation, and disposal happened in completely separate tools

Research & Discovery

Five completely different users. One product to serve all of them.
Before a single wireframe, I mapped every user type, their daily workflows, and where they hit friction. The single most important insight: designing for one persona would break the experience for the other four.
Manager: Approve requests, monitor department assets, view KPIs
Staff: Submit requests for assets, track approval status
Admin: Set up the system, control access, manage users and departments
Inventory Manager: Track stock, manage vendors, run procurement workflows
End User: View and manage personally assigned assets

Design Process

Research & Planning – Mapped all 5 user workflows across 6 modules
Wireframing – Sketched procurement flows, onboarding steps, and allocation processes
Interface Design – Forms that don't feel like homework, tables that scan fast, approval flows that show progress
Design System – Built on MUI components so 250+ screens feel like one product
Prototyping – Interactive prototypes for every key workflow
Development & Handoff – Figma files with spacing tokens, component states, and interaction specs

Key Design Decisions

Multi-step wizard forms with progress bars so staff always know where they are
One design system, 250 screens – everything feels the same across all modules
Mobile-first dashboards with the 4 most critical metrics surfacing immediately
Role-based access that works without a manual – inaccessible actions are simply absent from the UI

Results & Impact

250+ screens delivered across 6 modules
5 user roles served with role-based interfaces
Engineers started building the right thing first try with complete Figma specs
Non-technical staff could use the system from day one
Full design system, wireframes, interactive prototypes, and marketing site delivered on schedule
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Posted Apr 19, 2026

Designed a full procurement-to-inventory system for Prowess Enterprise. 250+ screens, 5 user roles, 6 modules, MUI design system, web and mobile.