Kancolle 「艦これ」いつかあの海で

Paulo Motoki

3D Animator
3D Renderer
3D Modeler
Autodesk Maya
Foundry Nuke
Houdini
Client: C2機関 / ENGI / Kadokawa
Duration: 10 months
Location: On-site
Category: Look Development and VFX
Summary: Pre-Production and Production of anime series Kancolle「艦これ」いつかあの海で.
Context: ENGI was the main production studio and they didn't have a proper 3DCG department in place. They needed a way to put a quick studio in place to tackle a new season of Kancolle.
Technologies Used
OSL
VEX
Python
My Role: CG Supervisor and Look Developer
Responsibilities:
Develop the look for the 3D assets to match the look of the 2D production.
Create VFX and other tools to help speed production.
Hire and educate new recruits to the project.
Educate 2D animators in how to best work along 3D pipelines.
Achievements and Results
The implementation was successful and frictionless.
A very good group of individuals joined the 3DCG department.
The final product had good reception.
I got to create a full sequence by myself.
Challenges Overcome
The biggest challenge I faced in this project was getting my ideas across to the Director and Producers. Besides the language and cultural barrier, there is an immense knowledge gap regarding 3DCG productions.
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