My role: Audio and Music Designer
My work: Since we only had 3 days, my goal was to create an arcade-ish soundscape with some extra flavor for the game, which slowly morphs into a horror. I needed to underline this change throughout the audio. In the end, I’ve created 3 different soundtracks and over 70 different assets for shots, enemies, player, UI and abilities. But unfortunately, the audio wasn’t properly mixed due to the lack of time, but the result is still convenient enough.
Required skills: Sound design, Music Composition, Unity, Unity’s sound system