At Borrow, I learned the importance of
design iteration, but more specifically, conducting
user tests between these iterations. At the end of the day, you are the
designing for the user, and it's easy to get caught off track while coming up with new features and fun interactions. The prevalence of user tests throughout a project allows for
productive design advancements.As the only UX Designer at Borrow, I learned the importance of leaving
well-documented work for the next designer and future developers who join the team. The
Figma file I handed off to the company laid out everything I had done and everything I would have continued doing if my time there wasn't coming to an end.