Spatial UX Design, Verve Augmented Reality : AR Interface Design by Kenneth MadukweSpatial UX Design, Verve Augmented Reality : AR Interface Design by Kenneth Madukwe

Spatial UX Design, Verve Augmented Reality : AR Interface Design

Kenneth Madukwe

Kenneth Madukwe

Role: Product Design Consultant  ·  Duration: 2023–2024  ·  Type: Remote contract  ·  Domain: Augmented Reality
The challenge
Designing for augmented reality means designing without a screen. No established UX conventions, no existing playbook. Users interact through gesture, motion, and spatial depth — and when those interactions fail, they fail visibly and expensively. Verve needed a designer who could bring product design rigour to an environment where most UX principles had to be invented from first principles.
What I did
· Gesture-based control design — simplified interaction models for AR environments, reducing user confusion by 33%
· Spatial onboarding — designed onboarding experiences that accounted for depth perception, motion, and low-light conditions
· Environmental responsiveness — improved how the AR product responded to real-world conditions, cutting calibration issues by 22%
· Heuristic evaluation — ran structured evaluations to identify and remove friction points
· Prototype-to-demo handoff — supported engineers in translating spatial prototypes into functional demos
Impact
· 33% reduction in user confusion through simplified gesture controls
· 24% improvement in AR feature adoption via better onboarding
· 22% reduction in calibration issues through improved environmental responsiveness
· 19% improvement in user task accuracy across spatial interfaces
25% reduction in friction points via heuristic evaluation
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Posted May 10, 2024

Redesigned Verve AR’s export feature, leading to reduced user frustration and operational inefficiencies