
Live events keep mobile games alive, and running them used to mean spreadsheets and config files.

LiveOps console 02
At Tactile Games I led product design for the LiveOps and monetization tooling, in a team of two designers. The console covers an event timeline for every game, player segmentation with overlap detection, A/B tests built from tracks and journeys, feature flags and a releases dashboard.

LiveOps console 03
The users are producers, analysts and designers who live in this tool all day. I mapped how they actually planned a season, then designed for density without noise: real tables, timelines you can scan, and states for empty, loading and conflicting data. The aim was an admin tool that feels like a product, so experiments get set up correctly the first time.

LiveOps console 04
Events designed by me and my team generated more than USD 10M in monetization, without the games feeling pay-to-win.
0 likes · 0 views · Oct 6, 2026
Internal SaaS for running live events, player segments, A/B tests and feature flags across hit mobile puzzle games.