Sunrise Village is a F2P mobile adventure simulator game that blends fantasy storytelling with farming simulation elements.
I collaborated with a team of 30 talented professionals, working closely with development teams, producers, and artists.
My Contributions
Principal level designer in charge for The Timed Map Stages (LiveOps Events)
My role involved overseeing all aspects of content design, architectural level design, and manual implementation. This included level blockout, quest systemintegration, and world creation using Unity.
I was also responsible for bug-fixing in LiveOps.
Live level I made
More details about my role
Analyzed competitors KPI's and provided recommendations for best practices and opportunities for Sunrise Village.
Studied our KPI's and created designs for events using this practice. (Using SensorTower)
Assisted in the entire life cycle of the Timed map events. From ideation to implementation.(Pre production, Production and LiveOps)
Timed events generated an overall positive uplift in our game's revenue, by 20%.