We explored games like Subway Surfers, Hill Climb Racing, Timberman, and Dumb Ways to Die to grasp game mechanics, player engagement, and sprite sheet animation. Our research also covered level design, user interface flow, and sound integration—crucial for immersion. This research guided our design, helping us create Bin It Right as an engaging, visually compelling game that effectively blends education with fun, intuitive controls, and rewarding progression.