Nacho Valenz's Work | ContraWork by Nacho Valenz
Nacho Valenz

Nacho Valenz

One man army.

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๐Ÿฆ‹ Back'Fly โ€” a butterfly's life told backwards, where what looks like a fragile creature fighting a storm is revealed at the chrysalis to be a beginning, not an end, and a caterpillar's final wink lands the twist. Built entirely in Renoise using Seedance 2.0 multi-reference for every shot โ€” the butterfly's identity paired with environment plates driving each scene โ€” with GPT Image 2 and Nano Banana Pro for the keyframes. Native audio per clip, assembled on a single continuous score. #RenoiseChallenge @Renoise
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Pulse โ€” Real-Time Global Seismic Activity Category: Dashboard Pulse is a live monitor of earthquake activity worldwide. Open it and the planet is already breathing โ€” every recent quake rendered as an incandescent heatmap, streamed live from USGS. Drag the timeline scrubber to replay the last 30 days and watch seismic activity unfold as a film. Pulse auto-focuses on the most active zone, then opens a full analytical panel: how active the region is versus its baseline, cumulative energy released measured against Hiroshima, and a depth cross-section that reveals the tectonic plate diving beneath the surface โ€” the dimension a flat map can't show, and the one that determines whether a quake is deadly or harmless. An educational slider reframes each zone's geology from plain language for anyone to technical depth for an expert โ€” the same phenomenon, two audiences, no jargon left behind. Logged-in users save regions to track. Built on Bubble AI. A single prompt to Bubble's AI builder generated the foundation โ€” data structure, page layout, navigation, and auth. On top of that base I built the live WebGL map (MapLibre + deck.gl (http://deck.gl)), real-time USGS integration, the client-side analytics engine (energy, anomaly, depth distribution), and the bespoke 2D depth cross-section that detects subduction directly from the data. Pulse is informational, not an official emergency source. Data: USGS. Live app: https://pulse-20833.bubbleapps.io/version-test/
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OmniLearn โ€” be the hero of your own story, literally OmniLearn is a body-controlled learning game for kids aged 4โ€“7. A child stands in front of any webcam, gets scanned, and becomes a soft-voxel 3D avatar of themselves that they control with their body โ€” no controller, no keyboard. They solve educational challenges by MOVING: catching falling leaves to count (the golden ones worth three), and crossing "Vowel River" by grabbing the animals whose names say the long-A sound. THE PROBLEM Kids this age learn by moving, not by reading โ€” but most educational software sits them down to tap a screen. OmniLearn flips that, and it speaks to the child so they can play before they can read. It runs on what's already at home: a laptop webcam, no special hardware. BUILT ENTIRELY IN FIGMA The app lives inside Figma Make โ€” screens, flow, and game logic. Every soft-voxel creature, world, and the avatar were designed in Figma Weave as a reusable asset workflow. The engine โ€” MediaPipe pose tracking (33 body landmarks, in a web worker) and a three.js avatar that mirrors the child in real time โ€” I wrote and wired into the Make project's code by hand. Soft-voxel was a deliberate choice: rigid rounded chunks make the rig trivial and never deform. Voice lines are pre-generated TTS; everything else is synthesized SFX. THE VISION This demo is one polished journey โ€” but OmniLearn is built to teach ANY subject. The same body-as-controller engine works for math, language, history, science, logic. In the full product, worlds and challenges are generated ON DEMAND and adapted to the exact age and level requested โ€” today's worlds are hand-built, tomorrow's are infinite. Every child gets a curriculum that meets them where they are. PRIVACY 100% on-device. The child's camera feed never leaves the browser โ€” nothing uploaded, nothing stored. LINKS Live demo: https://meta-rover-70928932.figma.site/ (https://meta-rover-70928932.figma.site/)Community file: https://www.figma.com/community/file/1649688792758544694/omnilearn-body-controlled-learning-game (https://www.figma.com/community/file/1649688792758544694/omnilearn-body-controlled-learning-game)Social post: https://x.com/astroph0s/status/2067859955781128419 #ConfigMakeathon
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