OH NO @Contra HQ!!! MR. BIG ROCK, with the help of @Rive, has stolen your goat!!!
Okay, on the first level, you have to throw the goat (no goats were harmed during the animation).
The more points you score, the more seconds you’ll have to spend in the second level.
Where you have to catch goats 😄
And on the third level, MR. BIG ROCK shows up.
You have to throw goats at him — using their power to defeat him.
In the end, you always lose. There’s actually a grand idea behind it, you’re always just a tiny bit short of winning. Well, what did you expect — did you think you walked into a fairy tale? 😄
I built this entire system in Rive from scratch. All three levels are connected. The entire mechanic.
Fantastic, right?
Now send in your goat 🐐
gameswithrive (https://contra.com/community/topic/gameswithrive)
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a Motion - System for a perfume storefront window, built in @Rive using a combination of vector and raster graphics.
It contains numerous subtle details that aren’t immediately visible but play a crucial role in the overall emotion of the scene and its visual emphasis.
Five seamlessly interconnected background states flow into one another, sharing common elements that transform through smooth metamorphoses.
And of course, full control over descriptive content via data bindings makes core customization fast and effortless.
I added the goat just for fun, haha — at least drop a like :))
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Rive in WordPress-Elementor project «Magic stick» (https://contra.com/p/M3AgWYWE-rive-word-press-elementor)
Alright, let’s break down this miracle-case :)
We have a ready-made WordPress (Elementor) site with image-switching logic from a previous developer (3 similar blocks). The brief also asked to “spill” stars from one section into another (sounds simple, right? but it’s WordPress, if you know what I mean :)).
Since we must preserve the original timings and visuals of card switching, I treated this setup as a constant and embedded my animation logic directly into the site’s existing timings.
Scripts are good :)
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I’ve been closely watching the growth of the Rive community and its rapid adoption across diverse projects — and it’s genuinely exciting to see. While much of the focus today is on scripting and game-like mechanics, I’m particularly interested in using Rive to visualize physical products, or even build full systems around them.
This project started with a single product photo and a simple brief: a pipeline cleaning tool. From there, I explored how to present not just the product, but the environment and logic it lives in — turning it into an interactive, responsive visual system.
The final .riv file delivers a flexible, screen-adaptive layout and a customizable system ready for further extension.
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A visually minimal IT agency template — simple in appearance, solid in structure.
Built fully with native Webflow mechanics. No unnecessary interaction overload — just clean architecture, fast performance, and smooth navigation.
Almost the entire site runs through the CMS for flexibility and scalability.
And yes, prebuilt reveal animations can be toggled on instantly via class-based setup — if you really want them :)