OH NO @Contra HQ!!! MR. BIG ROCK, with the help of @Rive, has stolen your goat!!!
Okay, on the first level, you have to throw the goat (no goats were harmed during the animation).
The more points you score, the more seconds you’ll have to spend in the second level.
Where you have to catch goats 😄
And on the third level, MR. BIG ROCK shows up.
You have to throw goats at him — using their power to defeat him.
In the end, you always lose. There’s actually a grand idea behind it, you’re always just a tiny bit short of winning. Well, what did you expect — did you think you walked into a fairy tale? 😄
I built this entire system in Rive from scratch. All three levels are connected. The entire mechanic.
Fantastic, right?
Now send in your goat 🐐
gameswithrive
By the way, even though there’s a unified ending for all the intended branching game events and achievements, in the final script those conditions are deliberately kept separate from one another. This allows for quick switching between the final scenarios.
I’m using independent state checks within each individual script, which has proven much more efficient for debugging the specific mechanics of each stage. Essentially, each level independently handles its own completion logic and passes the necessary data to shared variables,...
Been part of this community for a few years now, sharing my work, joining challenges, meeting some great people, and even picking up a few wins along the way.
I've genuinely enjoyed being part of Contra and seeing how much the platform has grown.
This one means a lot. Big thanks to the Contra team for the recognition!
Congrats Alec, a few years of showing up is the part most people skip. Out of the challenges you joined, which one actually brought a paying client afterwards?
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