Been testing some VFX workflows on Kling today : trying to integrate realistic explosions into live-action shots.
This is a quick first test: clean car → explosion → camera-matched integration.
Getting closer to bringing this kind of stuff directly into Unreal.
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Just wrapped up an exciting project for a client in the UAE — an industrial visualization focused on efficiency, light, and context.
The goal was to show how an arid desert site can be transformed into a functional and visually appealing space without losing realism.
These kinds of projects — where architecture, industry, and technology intersect — are the ones I enjoy the most.
📍 Project: Industrial Storage Facility Visualization (UAE)
⚙️ Software: Unreal Engine + Revit
🎯 Focus: Layout design, lighting, and cinematic presentation
If you’re working in industrial development or real estate and need visuals that communicate vision and feasibility, let’s connect . I’m currently open for new international collaborations.
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Just wrapped up this cinematic Christmas environment for a client’s LED-screen installation 🎄✨
The brief was to create a cozy, snowy cabin atmosphere with warm lighting, festive mood, and a strong sense of depth across multiple shots — all optimized for large-format displays.
Rendered in Unreal Engine, with attention to:
• light composition
• material reflections
• snow shading
• atmosphere & fog falloff
• LED-friendly contrast
#cgi #unrealengine #christmas #3d #environmentart #visualization