Been testing some VFX workflows on Kling today : trying to integrate realistic explosions into live-action shots.
This is a quick first test: clean car → explosion → camera-matched integration.
Getting closer to bringing this kind of stuff directly into Unreal.
Just wrapped up this cinematic Christmas environment for a client’s LED-screen installation 🎄✨
The brief was to create a cozy, snowy cabin atmosphere with warm lighting, festive mood, and a strong sense of depth across multiple shots — all optimized for large-format displays.