Jose Lopez's Work | ContraWork by Jose Lopez
Jose Lopez

Jose Lopez

I build polished Unity games, UI, fixes & VR/XR builds

New to Contra

Jose is ready for their next project!

Cover image for Optics Table - Unity VR
Optics Table - Unity VR Physics Lab for Meta Quest A VR physics lab where players learn optics by experimenting directly with light, lenses, angles, and Snell’s Law inside an interactive Meta Quest environment. Instead of presenting the concept as a static lesson, the experience turns physics into something players can test, adjust, and understand through real-time visual feedback. My work focused on Unity/C# implementation, VR interaction logic, UI flow, scene behavior, debugging, and polishing the experience so the lab felt clear, responsive, and easy to use. This project shows my ability to build VR/XR experiences that combine educational simulation, gameplay systems, interaction design, and stable player-facing execution.
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Cover image for One Line - Unity Mobile
One Line - Unity Mobile Physics Puzzle Game A mobile physics puzzle game built in Unity where the player draws a single line to guide a red ball toward the goal. The core idea is simple, but the challenge comes from timing, physics behavior, level design, obstacles, and how each drawn line changes the outcome of the puzzle. My work focused on gameplay systems, physics-based interaction, player input, level flow, UI/game feedback, prototyping, debugging, and improving the overall game feel so each attempt feels readable, responsive, and satisfying. This project shows my ability to build polished Unity gameplay from a simple mechanic and turn it into a scalable mobile puzzle experience with strong player-facing feedback.
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Cover image for Nurse Training Lab - Unity
Nurse Training Lab - Unity VR Medical Simulation A VR medical training simulation built in Unity, designed to help users practice healthcare-related procedures through guided interaction, immersive environments, and clear step-by-step feedback. Instead of relying only on passive instruction, the experience turns training into an interactive scenario where users can observe, act, make decisions, and follow a structured learning flow. My work focused on Unity/C# implementation, VR interaction logic, guided user flow, UI behavior, object interaction, debugging, scene stability, and polishing the experience so the training process felt clear and usable. This project shows my ability to build professional VR/XR simulations for training, education, and healthcare-focused experiences with stable player-facing systems.
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Cover image for Magic Crash - Unity Photon
Magic Crash - Unity Photon Multiplayer Prototype A Unity multiplayer prototype focused on real-time player interaction, networked gameplay, and fast competitive game flow using Photon. The goal was to test how simple action mechanics could work in a shared online environment, where player movement, timing, feedback, and synchronization all need to feel clear and responsive. My work focused on Unity/C# gameplay implementation, Photon multiplayer setup, player interaction logic, game flow, UI/game feedback, debugging, and improving the prototype so the multiplayer experience felt more playable and readable. This project shows my ability to build and test multiplayer gameplay systems in Unity, connecting core mechanics, networking logic, and player-facing feedback into a functional prototype.
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