John Buckell's Work | Contra
Work by John Buckell
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John Buckell
Hands-on Design Director (Digital/Motion/Print) 18+ years
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Barcelona, Spain
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Barcelona, Spain
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What happens when a brand leaves the screen? That's the bit of design I'm interested in. The spaces. The screens. The motion. The physical stuff. The moments people actually remember. I've spent the last few years working across experiential, brand, film, motion and digitalΒ turning ideas into experiences rather than just assets. So I pulled together 51 seconds of some of the work I've been lucky enough to be involved in. Experiential Design Director. That's the job. Here's the noise. π
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SHiFT β Digital Transformation Platform Role: Design Director / Product Experience Lead SHiFT is a digital platform helping global teams rethink how they work, collaborate, and evolve. I led the productβs creative direction β shaping everything from UX architecture to design system and motion identity. The mission was clarity through movement: intuitive transitions, purposeful animation, and a tone of voice that turned complexity into confidence. SHiFT became more than a tool β it became a mindset for change, adopted across markets as the visual and experiential core of transformation. ππ½ Full Case Study (https://whatthebuckell.design/shift-how)
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SAP x Elbphilharmonie β The Smart Table Role: Design Director / Digital Experience Lead Partnering with SAP and the Elbphilharmonie in Hamburg, I led the design of The Smart Table β an interactive installation transforming complex data into a tactile, musical experience. The challenge: make technology invisible, and emotion tangible. The result was an experience that turned information into art β connecting visitors to music, data, and architecture in one seamless interaction. ππ½ Full Case Study
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The Balvenie β The Makers Project Role: Design Director / Brand Experience Lead For The Balvenie, craft is everything. I led the digital experience for The Balvenie Story β a storytelling platform celebrating creators who embody the same dedication to process and authenticity as the whisky itself. Through immersive visuals, motion, and editorial design, we brought their stories to life with warmth and texture, reflecting the brandβs handcrafted ethos. The result was an intimate digital experience that felt as crafted as the stories it told β a meeting of tradition, creativity, and design craft. ππ½ Full Case Study (https://whatthebuckell.design/the-balvenie-story)
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Challenges
Lovable Challenge
Rive Halloween Challenge
The invideo Editor Challenge
Challenges
Lovable Challenge
Rive Halloween Challenge
The invideo Editor Challenge