Jewel Ramos's Work | Contra
Work by Jewel Ramos
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Jewel Ramos
Digital Product Designer
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Tegucigalpa, Honduras
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Tegucigalpa, Honduras
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More than a bird. More than a symbol. 🦜❤️ This macaw represents the spirit, strength, and dreams of every athlete competing at the CODICADER Games. Different countries, one passion. One community. One dream. 🏅🔥 Brought to life with Google Flow. ✨
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A look at one of my favorite projects😍🇭🇳 A tourism video showcasing the beauty of Honduras with drone footage, cinematic shots and edits made in Premiere Pro & After Effects Hope you enjoy it!
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Over the past few days, I've been exploring a simple question: How would a luxury watch brand tell the story of time? That question became AION, a fictional maison inspired by humanity's endless pursuit of understanding time. Instead of designing a traditional product page, I wanted to create a cinematic journey. From ancient civilizations looking at the stars, to the evolution of timekeeping, and finally to three contemporary timepieces inspired by the Maya, Ancient Egypt, and Ancient Greece. Built entirely in Squarespace, this project challenged me to think beyond layouts and focus on storytelling, visual hierarchy, pacing, and emotion. Thank you to the Squarespace team for creating a challenge that encouraged creativity beyond the interface. This is the link: https://aion.squarespace.com/ Password: aion123 I'd love to hear your thoughts.
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When it comes to football clubs, Real Madrid stands at the top, making it an exciting brand to design for. This project was created as part of a Daily UI challenge, where I reimagined the app's Settings section as a conceptual UX/UI exercise. The objective was to explore ways to create a cleaner, more intuitive, and user-friendly settings experience while maintaining a premium look and feel inspired by the club's visual identity. As a lifelong Real Madrid supporter, this challenge was especially enjoyable, giving me the opportunity to combine my passion for the club with my interest in designing thoughtful digital experiences. The interface was designed primarily in Figma, with Adobe Illustrator and Adobe Photoshop used to create and refine supporting visual assets.
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