james kowalski's Work | ContraWork by james kowalskijames kowalski
Motion Designer specializing in interactive animation
Here are some fun looks under the hood of my winning entry for the #impossibleuiwithrive challenge.
I went totally crazy and had so much fun designing, animating, and building this; really felt like I was back in Flash again😀 A broadcast spot for OLG, I designed and animated the holographic interfaces and synchronized them with the live-action cameras and performers. While learning Rive, I decided to revisit some mockups I’d created for a fictional snowboard competition broadcast and actually build the thing. I learned a ton in the process.
The final product is fully interactive, mixes low and high-framerate animations, and is completely dynamic. It allows data-driven content to influence the shape of the design elements. For example, instead of creating 20 different lower-third animations to accommodate varying name lengths, this responsive system offers a one-and-done solution that automatically scales based on whatever value it’s given. Advances in Zeiss hardware are enabling new ways to map neural activity to behavior. We distilled these cutting-edge techniques into a clear, engaging, and accessible story.